The 8 Core Drives of Gamification (#6): Scarcity & Impatience

Driving Obsessive Behavior with Scarcity & Impatience Scarcity and Impatience is the sixth core drive of the Octalysis Framework, and is the drive that motivates us simply because we are either unable to obtain something immediately, or because there is great difficulty in obtaining it. We have a naturally tendency to want things we can’t have. […]

The 8 Core Drives of Gamification (#1): Epic Meaning & Calling

The First Motivation Core Drive of Octalysis Gamification Epic Meaning & Calling is the First Core Drive of the Gamification Framework Octalysis. This is the drive where people are motivated because they believe they are engaged in something that is bigger than themselves. Games trigger this Core Drive often. Many times in games, the world […]

The 8 Core Drives of Gamification (#5): Social Influence & Relatedness

The 5th Core Drive of Gamification For a video walk-through, check out: Episode 14, Social Influence & Relatedness Social Influence and Relatedness is the fifth core drive within my Gamification Framework Octalysis, which is related to activities inspired by what other people think, do, or say. This Core Drive is the engine behind themes like […]

The 8 Core Drives of Gamification (#2): Development and Accomplishment

Where Game Mechanics and Game Techniques Default: For a video walk-through, check out: Episode 9, Development and Accomplishment Development & Accomplishment is the Second Core Drive of the Gamification Framework Octalysis. This is the Core Drive where people are driven by a sense of growth towards a goal and accomplishing it. Many people have memories of their kindergarten […]

The 8 Core Drives of Gamification (#3): Empowerment of Creativity & Feedback

The Creative Core Drive in Gamification For a video walk-through, check out: Episode 10, Empowerment of Creativity & Feedback #1 and Episode 11, Empowerment of Creativity & Feedback #2 “The man whose whole life is spent in performing a few simple operations, of which the effects are perhaps always the same, or very nearly the […]