The 8 Core Drives of Gamification #6: Scarcity & Impatience

(Below is a snippet of Gamification Book: Actionable Gamification – Beyond Points, Badges, and Leaderboards. If you like this blog post, you will LOVE the book.) Driving Obsessive Behavior with Scarcity & Impatience Scarcity and Impatience is the sixth core drive of the Octalysis Framework, and is the drive that motivates us simply because we are either … Continue reading The 8 Core Drives of Gamification #6: Scarcity & Impatience

Reloaded!! Beginner’s Guide to Gamification (3 of 90): The 8 Core Drives of a Game

*New to Gamification? Check out my post What is Gamification & the Gamification Framework: Octalysis* Click here to see all videos in this Series Yu-kai Chou introduces the 8 Core Drives in Gamification Before we can explore how to use games to make productive things fun, we must first understand why are games fun. Games are not fun because … Continue reading Reloaded!! Beginner’s Guide to Gamification (3 of 90): The 8 Core Drives of a Game

The Aura Effect in Gamification Design (Game Technique #9)

In the ever-evolving realm of gamification and Octalysis design, there exists a myriad of Gamification Design Techniques that captivate and engage players. Today, let’s cover the “Aura Effect.” This technique, while seemingly simple, has profound implications not only in the gaming world but also in the broader spectrum of business and social dynamics. Understanding the … Continue reading The Aura Effect in Gamification Design (Game Technique #9)

The Avatar: Gamification Design Technique

Avatar Designs (Game Design Technique #13) In recent decades, technological advancements have given rise to innovative Game Design Techniques, one of which is the increasingly popular Avatar concept. Despite its straightforward nature and widespread adoption, the avatar holds immense dynamism, reshaping the landscape of gamified design and infusing playful elements into digital platforms. This essay … Continue reading The Avatar: Gamification Design Technique

Leveling System (GT#85) and League Rank (GT#101)

The Allure of the Leveling System (Game Design Technique #85) The Leveling System stands as a linchpin in the game design sphere, renowned for its intricate architecture yet perceivably seamless integration into a game’s narrative. When we venture into the complexities of this system, it essentially operates as a structured pathway where users, through their … Continue reading Leveling System (GT#85) and League Rank (GT#101)

The Octalysis Framework for Gamification & Behavioral Design

This post is a high-level introduction to Octalysis, The Gamification Framework I created Octalysis is a powerful Gamification Framework created after extensive research and study for over 19 years. Gamification, a design approach centered around human motivation, takes elements from games and applies them to real-world activities. Octalysis emphasizes “Human-Focused Design” instead of mere functionality, … Continue reading The Octalysis Framework for Gamification & Behavioral Design

Exploring Appointment Dynamics: A Key Tool in Gamification

Today, I am thrilled to dive deeper into the world of gamification techniques and share with you a captivating design method known as “Appointment Dynamics (GT #21).” In the context of gamification and the Octalysis Framework, “Appointment Dynamics” pertains to the implementation of a mechanism where users are incentivized to return to a platform or … Continue reading Exploring Appointment Dynamics: A Key Tool in Gamification